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Faceless menace mtg5/10/2023 This leaves the rest of your basic land fetches targets. Hour of Promise will fetch any two land cards which will fix your mana. Fabricate loses it’s value with Vedalken Orrery and Cloudstone Curio removed from the deck. So to keep the categories balanced we will replace a card draw slot with a ramp card. We have card draw replacing ramp when we replaced mana sink for mana sink above. Replace Fabricate $4.49 for Hour of Promise $0.49. In a situation sink where it is use the mana or lose it the cost is good enough. It is inefficient in its cost for drawing cards. Still it is a mana sink and we want at least one in the deck. A mana sink for the same cost though it does have blue in it’s casting cost. Replace Thrasios Triton Hero $21.99 with Azure Mage $0.25. It also can be tutored with Dimir House Guard. However, it is a lot less expensive than the Curio. Erratic Portal bounces only 1 face up card not many per turn. Replace Cloudstone Curio $29.99 with Erratic Portal $5.99. These two cards will turn on the efficiency of the deck. The guard will search for our four mana spells like Leyline of Anticipation or Erratic Portal. We do not care about the creature as the house guard is a three mana tutor. Replace Vedalken Orrery $34.99 for Dimir House Guard $ $0.25. Whether a high school student or a new player consider these substitutions. In the Take Ten Budget Series, cardsare used that reduce the cost of the deckbuild dramatically. While reasonable compared to some commander decks that cost well over $500. The CostĪs of August 11th the cost of the Take Ten replacements for Faceless Menace on Card Kingdom was $100.66. If you have not seen the Faceless Menace upgrades you may do so here. Budget alternatives provide the Take Ten a similar build and an affordable alternative to the series. Note that some of my selections are due to a +1/+1 counter sub-theme.Sometimes $100 is too expensive for commander player who are are a limited budget. You can see a few cards I didn't feel the need to call out. If you want to see my full commander deck list, it's available here. ] I almost didn't put this here, as it's a good bluffing tactic, but with a three color mana base, you're probably better off with a land that produces colored mana. ] is the better card, but if black is your least represented color of the three it becomes a 2/2 forever. ], ] Very interesting morph cost, but backfires if you're empty handed. ] Seems powerful, but similar to ] I never got it to pay off. ] You want to flip your morphs, not keep them face down. ] - Looks big and beefy, until you notice it doesn't have trample. ] - I tried multiple times to make this work, because it sounds fantastic in theory, but I never got him to be worthwhile. You never activate it, you will always have something better to do with your mana. ] - I run it, yes, but only because it amuses me. Otherwise, don't bother with itĪvoid these cards. ] - An all start - if you play up a +1/+1 counter sub theme at all. ] - Really good in some games, but dead in others. ] - This one I might cut in this deck, but having this in hand and using it when it's not advantageous to flip a morph is a solid option ] - Flying, hexproof, and drawing a card off your commander is good enough, but if you hit a morph with this you can end up pulling off some great shenanigans ] - Secretly reads "Use politics to get two damage in at another player, then draw two cards off of ] and two basic lands off of ]" These cards are pretty unassuming at first glance, but are absolutely undervalued. ] - I actually haven't put this in my build yet, but only out of procrastination. These are great additions to the deck, and I would highly prioritize them. The best morph and manifest cards you have are always going to be the ones that allow you to repeat effects, or have devastating effects when repeated.
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